Action game[ edit ] Action game — a video game genre that emphasizes physical challenges, including hand—eye coordination and reaction-time. Beat 'em up — a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. Fighting game — a genre where the player controls an on-screen character and engages in close combat with an opponent. Platform game — requires the player to control a character to jump to and from suspended platforms or over obstacles jumping puzzles.
Attention Strategy — Show images of video games Orienting Material — Our society revolves around technology which causes video games to become more and more realistic.
These violent video games encourages forceful and violent behavior to the consumers. The main consumers for violent video games are in fact teenagers. Each year more and more ways of producing and playing video games are created. This causes people to question video games. Do violent video games influence young people to act aggressively?
State Thesis — Video games has been arguably one of the most entertaining and lucrative products of all time with the United States. Despite the success of these video games, people have complained about these games becoming too violent and explicit, while others argue that having violent and explicit games are beneficial to society.
Preview — Negative impacts v. Violent video games require active participation, repetition, and identification with the violent character.
With new game controllers allowing more physical interaction, the immersive and interactive characteristics of video games can increase the likelihood of youth violence.
Use of Pathos and Logos ii.
Young children are more likely to confuse fantasy violence with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games.
Use of Logos and Pathos iii. Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors.
Playing violent video games reduces violence in teens by serving as a substitute for rough and tumble play.
Playing violent video games allows teens to express aggression and establish status in the peer group without causing physical harm. Playing violent video games provides a safe outlet for aggressive and angry feelings. Violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions.
Care-Based Approach - Violent video games should be banned within the United States in order to reduce the violence in our society. These games can lead to violence amongst each other and damage against humanity.
Utilitarian Approach - Violent video games provides people with the opportunity to explore and experiment on violence without physically doing it to our society. This is better for society. Conclusion Summary — In the world of video gaming, the debate about violence is perennially argued and never quite resolved.
One faction contends violent games invite real-world brutality, and the other faction defends violent games as innocuous.Video games are now very popular that it seems like every house with children has a video-game system. Most people don’t know that how addictive video games are.
III. Children and teenagers should not play video games too much. A. Video games affect the children’s minds%(1). Children will continue to be exposed to violent video games without restricting the sale of violent video games to minors; and the effects of playing video games cannot be controlled without limiting the time children play them.
Argumentative Essay Sample: Children and Video Games. In: Free Samples July 20th, With the help of such argumentative essay outline sample, you would be able to compose your own essay much faster and with little effort.
they cannot understand what they have done wrong. Thus, the opponents strongly disapprove the use of violent video. Children will continue to be exposed to violent video games without restricting the sale of violent video games to minors; and the effects of playing video games cannot be controlled without limiting the time children play them.
In “Effects of Video Games on Aggressive Thoughts and Behaviors During Development”, Koojimans () explains the General Aggression Model – the name coined for the phenomenon which explains how video games and their depictions of violence influence people and make them more susceptible of indulging in violent behavior themselves.
Essay Video Games Speech Outline; Essay Video Games Speech Outline. Words Jun 4th, 3 Pages. Persuasive Speech Outline Video games have been accused of being overly violent and harmful to the overall health of children. However, video games have been proven to be beneficial through researched studies.
Although many adults oppose.